One additional central requirement on PC, beyond arbitrary resolution and framerate support, is built-in remapping of input devices. In-battle, unit selection, movement and aiming works exactly as you would expect, surprisingly including even small touches like adjusting the sniper rifle zoom level with the mouse wheel. The default setting is very low. The PC port of Valkyria Chronicles is a no-frills affair, but it delivers all the most essential qualities which should be expected on PC, including arbitrary resolution and framerate support. As you can see in the screenshot above, the game is happy to run at any spatial and temporal resolution your system claims to support.
|License:||For Personal Use Only|
|iPhone 5, 5S resolutions||640×1136|
|iPhone 6, 6S resolutions||750×1334|
|iPhone 7, 7 Plus, 8, 8 Plus resolutions||1080×1920|
|Android Mobiles HD resolutions||360×640, 540×960, 720×1280|
|Android Mobiles Full HD resolutions||1080×1920|
|Mobiles HD resolutions||480×800, 768×1280|
|Mobiles QHD, iPhone X resolutions||1440×2560|
|HD resolutions||1280×720, 1366×768, 1600×900, 1920×1080, 2560×1440, Original|
The assets and workflow pipelines used to generate the original in-engine cutscene videos are likely lost or defunct, and it would be a huge task to rebuild them all.
Even p locks, as silly as widescreeh seems, are not unheard of. You might have noticed that there are no further graphics settings, which could be indicative of ugly low-res shadows or other effects. Certainly not a gaming machine by a long shot!
The default setting is very low.
Ultra-widescreen issues.. :: Valkyria Chronicles 4 General Discussions
When I wrote an open letter to developersI pointed out two graphical features as essential: As you can see in the screenshot above, the game is happy to run at any spatial and temporal resolution your system claims to support.
Everyone who has played the PS3 version knows that of the 40 or so hours the game takes to fully complete, at least half an hour will be spent staring at loading screens. The game does remain limited to a An uncomfortably high number of console ports in recent history have shipped with arbitrary limits on internal rendering resolution—sometimes to p, and sometimes to p.
Valkyria scales up beautifully to the higher resolution, with the artistic intent fully intact but freed of the artifacts that detracted from it in the original release.
widesceren Valkyria Chronicles is somewhat of a sleeper hit. Its lack of graphics options is easily forgiven taking into account that the quality of all effects scales with resolution, and the artistic intent of its renderer which is inherently less customizable than the average photo-realistic affair. The first point is regrettable, but also probably inevitable: Sega quickly confirmed the port and a release date: Many PC gamers were understandably skeptical, especially given the quality of another recent late PC port of a Japanese last-gen console game.
Valkyria Chronicles PC port analysis: Durante’s verdict | PC Gamer
I successfully tested Valkyria at up to frames per second, and was able to run it at over fps valkgria 4K resolution—more on that in the performance section below. The Valkyria Chronicles port delivers here as well, including the ability to map two separate keys per action, which is something I personally always find very helpful. Given the quality of the game, the competent port and its very fair pricing, any fan of turn-based strategy games or SRPGs would be remiss not to check out Valkyria Chronicles.
One additional central requirement on PC, beyond arbitrary resolution and framerate support, is built-in remapping of input devices. Which brings us to this article. There are two problems with the port, though only the first of them really felt significant after half an hour or so of play.
Valkyria Chronicles 4
This widrscreen out beautifully in practice, with the quality of all effects increasing with increased rendering resolution. The keyboard mapping does a great job in the menus, even if mouse support there would likely be much more intuitive for PC gamers. Oh, and if you want to improve your image quality further by means of downsampling, or want to be able to toggle the in-game HUD and take HUDless screenshots, note that the latest version of GeDoSaTo includes a profile for the game.
This is due chroniclew two reasons: At p, the game ran at around 44 FPS on this system and was absolutely playable. The situation with framerate is even worse, with both the dreaded 30 FPS lock and the more acceptable 60 FPS limit occurring quite frequently. Commendably, it also performs amazingly very well even on modest hardware. Valkyria Chronicles uses the custom CANVAS engine, still one of the very few attempts to use non-photorealistic rendering in games which goes beyond simple cel shading.
The PC port of Valkyria Chronicles is a no-frills affair, but it delivers all the most essential qualities which should be expected on PC, including arbitrary resolution and framerate support. In-battle, unit selection, movement and aiming works exactly as you would expect, surprisingly including even small touches like adjusting the sniper rifle zoom level with the mouse wheel.
Valkyria Chronicles PC port analysis: Durante’s verdict
Meanwhile, returning fans should be happy to hear that they will be able to spend a lot more time playing, and less staring at loading screens.
Now he’s turning his expert gaze upon Valkyria Chronicles. GPU performance was a similar story.